I have a question for the Group Mind (that's you guys): I just wrapped up the first chapter in the Pathfinder Adventure path that I was running my group through and one of the Robs (there are three guys in this group named Rob, including me) volunteered to run a Dark Sun game to give me a breather as DM. However, he has decided to use a game system I hadn't heard of before called Dungeon World. Dungeon World is a RPG that was funded through Kickstarter and seems to be a simplified version of D&D, except there are no initiative rolls, your character does a set dice amount of damage every time, regardless of weapon used (i.e. a dagger does the same damage as a greatsword in the hands of a fighter) and seems, on first glance, to be very heavy on improvisation and talking each scene through, which really doesn't seem to fit a Dark Sun game to me (Dark Sun D&D games, to the uninitiated, tend to be kind of brutal). Have any of you played this game and what were your impressions of it? Bonus points if you played in a Dark Sun game in this manner.
Thanks!
~Rob


Dark sun, is notorious for lethal. You are given a character tree, 3-5 characters, at a minimum of level 3, usually 5, because bad rolls end up with you dead and no chance to live. A bad set of rolls, will kill you.
Ive had a bad day where it killed 2 of my characters. Level drain of 5 levels from a spell infused giant zombie. And a petrification from a gorgon like critter. That petrified everyone but my half elven dark sun unique class in the party, the only reason he lived was a combination of gladiator class and blind fighting proficiencies. (The ranger that I had wasn’t so lucky.) This coupled with his free psionic pool for healing skill he had, meant that he could afford to take massive hp hits and keep fighting.
This set damage, and very open setting, seems almost anti-dark sun.